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by Joel Aufrecht
10:58 PM, 14 Feb 2003
Not that I'm about to start playing another MMORPG (I wasted a few months on Everquest a few years ago), but compare this new one:
Leadership: The test of Trust. To complete this challenge, a player must place a significant amount of gold in a ritual vault, and give keys to ten high-level individuals. If, after 24 hours, none of the ten powerful individuals has stolen the gold, then the player really does know who to trust. He passes the test, and gains a level in leadership. -- A Tale in the Desert to this description of Everquest gameplay: Finally, when you reach the boss mob, the fight may last perhaps 30 minutes or more. This 30 minutes of combat is certainly not fun, as all you do is point your character at a mob and press a single button to auto-attack. Many melee-classes go watch TV for the duration of the fight. Your clerics (usually eight or more) cast the same healing spell in a long healing chain to keep your warrior alive, and your wizards all cast the same damaging spells for the 30 minutes of the fight. This is to kill a single mob (in this case, named Aten Ha Ra), which drops four items for your guild. --EverQuest: What You Really Get From an Online Game
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